Kijun Seo on Pioneering P2P Community Gaming with Planetarium (Episode 217)
Kijun Seo on Pioneering P2P Community Gaming with Planetarium.
Kijun is a CEO of Planetarium, a company pioneering decentralized game networks powered by the players. Nine Chronicles, its first decentralized RPG, is supported by the likes of Ubisoft, Animoca Brands, and Hashed. Before co-founding Planetarium in 2018, Kijun was a project lead & developer at Dropbox, and worked at Nexon as a game engineer.
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The following transcript was created using artificial intelligence. There will be some grammatical errors below.
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Richard Carthon: Hello everyone, welcome to another episode of cryptocurrency, your host here, Richard Carthon, and today I have a special guest all the way out in South Korea working on a really cool gaming blockchain project that you need be paying more attention to because they have a lot of really cool stuff in the pipeline. We have Jijun who is with planetarium. How are you doing today?
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Kijun Seo: Hey, great. Thank you, Richard, for inviting me.
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Richard Carthon: Of course. Happy to have you here. Before we learn more about all the amazing things that planetarium first one to learn more about you, can you give us a little bit of background on yourself?
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Richard Carthon: I’m teaching. So the planetarium, which is developing technology and content for decentralized gaming. The background, you know, we we started it all off as a internet gamer. You know, early 1995 96, when I was dialing in to online games with a modem and playing a bunch of a bunch of games. But I never thought I would be working on
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Richard Carthon: a video game company. I myself, I
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Richard Carthon: graduated from Caltech, as you know, the Big Bang Theory school, majoring in computer science, much like internet
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Richard Carthon: projects.
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Richard Carthon: Actually, my first company was at Nexon, which is the number one game company in South Korea.
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Richard Carthon: I was working on like mobile games at the time and then moving on.
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Richard Carthon: I worked at Dropbox for a couple of years doing engineering projects with real time engineering projects in the cycle. I took a few years off, did a bunch of random projects like indie games, a lot of projects related to art and then coming full circle. I started, I came back in 2018 and we’ve been going on for quite some time right now.
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Richard Carthon: That’s awesome, man. And as you started to go through your process of like working at the various elements in stages of your life, you always knew that you wanted to be in gaming. But what was that first intersection in the crypto? How did you first learn about it and how did you learn like, wow, I can bring this passion of crypto into gaming?
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Richard Carthon: Yeah, it’s it’s really funny because I was actually I met crypto when I was actually taking some years off, and I never really thought
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Richard Carthon: about starting a
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Richard Carthon: company or doing something in the crypto scene. I mean, obviously, I’ve known about Bitcoin and
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Richard Carthon: Ethereum, actually.
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Kijun Seo: So after working at Dropbox, I had close friends actually working on Ethereum even since 2015 and 2016. They’ve always told me to get into it, but I was like, I want to work on like creative projects and personal projects, and you’re getting involved with another organization didn’t seem something that I was interested. But in 2018, a friend of mine was working on an open source game project based on his own homegrown blockchain. And I think the idea of open source online game, just like put it together, you know, like it was very compelling to me because as a software engineer, I knew the power of open source projects.
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Kijun Seo: But then none of the other commercial
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projects are really
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open source or something that you can hack easily
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on. So especially the
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online games like you’d play a game on your mobile phone and you can’t change anything about
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that. But being able
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to build a game as open source and, you know, able to hack on is kind of like you’re hacking on Ethereum network or whatever. So that
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seemed really
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interesting. So I started, you know, helping out a little bit of time.
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And it is
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like really quickly, you know, seven or eight people joined. I started becoming a company very quickly, so I
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took over as a CEO
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some sort of experience before.
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So we built the team.
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And yeah, you’re here we are. We’re currently about 30, 30 plus people and
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with our internal game studio and also the tech team.
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So this is really, yeah, I would never really imagine something like this.
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Richard Carthon: This is awesome. And to be in this space at this time, I think, is super crucial. I mean, for everyone that’s been listening on the show, you know, multiple guests said crypto gaming is something they’d be looking out to and paying attention to. And this is that moment to where you can kind of get an inside look at what’s going on and why you should be paying attention to this fairly quickly. You brought up open source internet gaming. Can you explain a little bit of what that means in a couple of examples?
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Kijun Seo: For example, you look at World of Warcraft. It’s a city where, you know, it used to have 13 million people dialing in, dialing it. I don’t know why I see it, but yeah, yeah, like 13 million people playing every month and you know, it used to. It’s like an entire city city scale.
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But as a player,
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Kijun Seo: what can you do about the infrastructure able to work out or can you change any balances? Or can you actually make meaningful contribution that actually kind of upgrades the game?
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What’s interesting is there was a
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Kijun Seo: phase in World of Warcraft where Blizzard decided to bring Cataclysm by, you know, changing the old worlds
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Richard Carthon: and actually
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Richard Carthon: changing the entire map into a new map. And there’s people, some people just wanting to stay in the old world, you know, with the old
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Richard Carthon: scheme and say, Hey,
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Richard Carthon: yeah, Blizzard is always moving on, you know, changing content that we used to
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Richard Carthon: love. So can we actually
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Richard Carthon: get together and make a know, actually re-engineer the World of Warcraft server into a private server so that like we can play with our
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Richard Carthon: friends and that
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Richard Carthon: community? Which was called in the south salariés grew to a million people like a million users, which is obviously not good for Blizzard’s business. So they sued the server and
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Richard Carthon: shut it down. But I think there’s
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Richard Carthon: a very interesting demand where in online games, people tend to self-organized. But then most games are centralized in that the game company owns the server, owns the code, owns the content, owns the asset. Your account inside World of Warcraft is actually not yours. It’s like me saying that you love when you first begin. So when we think of digital ownership and when we think of the content and data that we’re creating on the network, none of this is actually ours. And I think when you look at game online games, especially, it’s a community of people connecting.
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Richard Carthon: And as a
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Richard Carthon: virtual community, we wanted
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Richard Carthon: to make sure that the
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Richard Carthon: infrastructure could also
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Richard Carthon: belong to the community. So it’s not so. The Nine Chronicles, which is a game that we’re
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Richard Carthon: creating, is
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Richard Carthon: fully open source. You know, it’s been open for about a year, year and a half. We develop and open everything that we
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Richard Carthon: do so players can take it and even fork the
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Richard Carthon: network, make their own version online, chronicles
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Richard Carthon: whatever we think it’s
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Richard Carthon: really important
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Richard Carthon: to the
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Richard Carthon: virtual community of we have we have about 30000 users on our discord and like that community is very, very active and
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Richard Carthon: passionate because they know
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Richard Carthon: that this code and the data actually belongs to them, not to like us. So that’s a really good way to build relationship with your new users.
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Richard Carthon: No, that’s great. And I think that’s a really good illustration of open source and why open source in gaming is really big. So to kind of just play it back to you, so you think about like a World of Warcraft, they have this map. They had a pretty set standard and you don’t really own anything. And if you want to make a change, there’s not a whole lot you can do about it. You’re kind of at their mercy. Whereas with open source and the game in which you are building a planetarium in other places like it, you’re giving ownership to your community and to people who want to come and build on it and can have their own
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Richard Carthon: iterations and be
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Richard Carthon: providing value to this platform that ultimately you’re making. You’re giving them the keys to the kingdom, if you will, that they can choose to use however they want to build upon, however they want.
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Richard Carthon: Right, right. Absolutely. And I think that’s, you know, Open-Source gaming could exist before blockchain, obviously, like you can just
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Richard Carthon: open-source the code. But I think the
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Richard Carthon: biggest change
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Richard Carthon: is that now
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Richard Carthon: the data itself is Open-Source before, you know, the data is saved on the server. So you know, someone needs to monetize from that because obviously, you know, how do you keep the costs running? But it’s very different now
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Richard Carthon: like people are, you know, we
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Richard Carthon: have like 20 nodes, twenty three thousand nodes running on a
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Richard Carthon: given day, and that’s because they want to
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Richard Carthon: play. And that’s because some people want to like mine the
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Richard Carthon: token and it’s
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Richard Carthon: all voluntary. We don’t ask people to run the infrastructure
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Richard Carthon: not as awesome, and they build the infrastructure for the newbies out there building out the nose. And while that’s important and you’re helping to build out the platform, the infrastructure and showing the value of wanting to be on planetarium on that, I know that you have a game. I believe that y’all are launching right now or has launched and is doing pretty well. Do you want to spend some time talking about that?
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Richard Carthon: Yeah, yeah. So, you know, put everything into context. Planetarium is creating core technology for decentralized games, open source
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Richard Carthon: decentralized games, and we
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Richard Carthon: also build and incubate content. I think the technology itself is a way so you can take our technology. It’s called the planet. You can take it and then make your own blockchain network specialized for your game.
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Richard Carthon: That’s like a blockchain
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Richard Carthon: SDK that we give out so that game companies and developers can build their own network not like, you know, put their network on Ethereum, but be able to actually make a protocol that actually suits their game. So that’s our technology side.
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Richard Carthon: But yeah, no.
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Richard Carthon: Clinicals is our first game.
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Richard Carthon: It’s made from
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Richard Carthon: you since 2019, and it’s ideal RPG game where you go into multiple worlds inside and then chronicles and you defeat phases to collect ingredients. And with those ingredients, you can actually forge
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Richard Carthon: and tease items
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Richard Carthon: such as farmers or
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Richard Carthon: gears, and you can equip
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Richard Carthon: them to face bitter foes. There’s a few key elements where
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Richard Carthon: you can play in there
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Richard Carthon: with people that people inside and chronicles, and
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Richard Carthon: I think what’s
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Richard Carthon: interesting is player wise, we have about thirty five thousand users, 34000 users, and they’re very, very active. And I think what’s interesting
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Richard Carthon: is that we don’t run
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Richard Carthon: any servers on this is at this phase, I would like to ask the community, especially the gaming community, both plus the gaming community, to start thinking of fully actually decentralizing their games as opposed to just putting the
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Richard Carthon: NFTs on the
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Richard Carthon: network.
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Richard Carthon: Because, you know, like in this way, for example,
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Richard Carthon: nanoparticles can actually function perpetually even without us running the
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Richard Carthon: background servers
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Richard Carthon: and software.
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Richard Carthon: So I think it’s difficult
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Richard Carthon: to make things fully decentralized, and we’re showcasing through nine chronicles that it is playable. Also, as our partners like Ubisoft, one of the biggest game companies
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Richard Carthon: in the world, is also a partner
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Richard Carthon: with us running. The infrastructure. Awesome, awesome. Yeah, it’s been kind of crazy, and you know, Animoca recently also invested with Animoca, is also investor and pioneer behind the sandbox and seem to be and, you know, it’s been great to work with them. So names? Yeah. Yeah. I mean, it’s crazy because if you told me that these big names would be interested in like open source gaming back in twenty eighteen, I’d be like, I don’t know.
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Richard Carthon: And it’s come full circle a bit. But see your point. They’re seeing the future and the future is and always has been gaming for a lot of people because you talked about the community that comes out and how ferocious and amazing. These people are just absolutely enamored with the worlds that they become a part of. Knowing that people like the ability to have more ownership and building out those infrastructures because you look at the model like World of Warcraft, it’s been around for decades. And what is keeping the people around is that that community that they’ve been able to build.
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Richard Carthon: But now you’re be able to take something like that and be able to go interoperability and be able to have these NFTs from one game and be able to bring it to another and made it over to another. And that is so much value that just hasn’t existed. And so if you can be at the forefront of creating that for people, I think this is what we’re looking at as we go into the next phase of the world of gaming. You look at the last decade of gaming and how far we’ve come. I think we’re still at the beginning phases of blockchain gaming. But where do you think it’s headed as we look into the next decade?
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Richard Carthon: Or you can click on the link in our show notes and on our website.
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Richard Carthon: Yeah, I mean, I think it’s. Right now, I think we’re in a really interesting transition phase where studios start to work differently with their user is not users anymore. It’s like community and actual creators inside
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Richard Carthon: them and you’re not really
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Richard Carthon: building like a content that people can consume. But you’re building something, you’re building something
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Richard Carthon: composable that other people can
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Richard Carthon: take and
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Richard Carthon: build something on.
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Richard Carthon: From the macro perspective, if there was like one company that could work on DeFi applications and Ethereum itself was like a black box, feel like none of this thing would happen. But we can do things we can do really creative things because ERC
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Richard Carthon: 20 can be
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Richard Carthon: like, you can do stuff with its composable programmable and anybody can put their ideas
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Richard Carthon: in there. So I think I
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Richard Carthon: look at projects like Loot Project, for example, where, you know, it’s like really simple metadata like you open up a loot box and you get like, SOID plus two. What does that even mean? But then like, you actually do stuff with it.
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Richard Carthon: And I think also being
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Richard Carthon: able to provide utility based on really simple, abstract data is like what’s bringing the revolution into NFT?
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Richard Carthon: I think,
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Richard Carthon: you know, as
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Richard Carthon: a company, we want to make
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Richard Carthon: sure that like code and everything can be something that people can play with. And that’s yeah, we’re also really interested in incubating
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Richard Carthon: content, other
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Richard Carthon: with other studios, in other models that really want to make sure that, yeah, the gaming stays in place.
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Richard Carthon: Yeah, that’s a really interesting concept. And just to spend a little bit more time on that. So if someone owned a loot and all of a sudden they want to come on, want to planetariums systems one of the games, would they be able to take that NFT and be able to play with it? Or is the idea to be able to create a system or a platform where anyone could create some sort of coded language NFT and then be able to bring it into one of your games?
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Kijun Seo: Oh yeah, I mean, it’s a little bit far off in the future. Let’s say, you know, someone said, Hey, I want to use the Loot Store and inside the game and build some module to support that, then the community can decide, Hey, like, hey, maybe we want to integrate loot into nine chronicles. So what’s interesting is that, you know, as a game, you need to think about balance in some way. So, for
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example, like
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Kijun Seo: Nine Chronicles is a fantasy based game. Like, is it OK if you bring your car into online chronicles? I mean, that’s for the community to decide.
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I think that what’s
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Kijun Seo: interesting is that you can make a decision to say, Hey, like, let’s give more points to people who have loot inside there, like Ethereum, like MetaMask Wallet,
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because we will be able
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Kijun Seo: to actually cost share users between them. And I think that’s a very practical way to try things. And yeah, definitely I can see some of this happening with the games that we’re developing and community.
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Richard Carthon: But you just you just brought up another interesting concept and like, I don’t want to go too far on this rabbit hole, but it’s a really interesting idea of you build a particular game, a fantasy game, and all of a sudden, you know, someone wants to bring in a spaceship or someone wants to bring in a monkey sword or something like that that has nothing to do with the game at all. Like, do you allow it? Do you let the community decide, like, Hey, do y’all want this here? Like, that’s a really interesting concept.
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Richard Carthon: Yeah, I want to dive ability to do it if you’re interested, because the idea for global gaming is a really interesting idea for us. So, for example,
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Richard Carthon: you know, like Bitcoin, Bitcoin
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Richard Carthon: Cash, Bitcoin SV, I mean, they they all have different ideologies of some sort, right? I think what’s interesting for us is, so for example, let’s say someone wants to bring a spaceship and maybe 30 percent of users want to, and about 70 percent don’t want you, then the 30 percent can say, Hey, like, maybe we’ll just fork the network and start nine chronicles with spaceship. You can’t do that with in previous gaming, but you can talk that with online games. And I think that
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Richard Carthon: is actually, you know, like
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Richard Carthon: history of, for example, like if you’re familiar with the history of Dota and League of Legends, it started out with actually a Starcraft map, but someone took it and then say, Hey, like, I want to focus this and make something new on top of it and add new characters and didn’t even get permission to do this. They just did. It just did it. And then when a map editor would look at some other map and say, Hey, like that version of the water has that character and it looks kind of cool. I want to bring that in, bring that mechanics. And so
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Richard Carthon: you have this like
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Richard Carthon: evolutionary
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Richard Carthon: motion where, like
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Richard Carthon: a lot of creativity is happening all at the same time and people are like stealing and borrowing, you know, the best ideas
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Richard Carthon: from each other. And I think
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Richard Carthon: five years later, you have like the Dota and League of Legends that we know of. And so I think that type of evolutionary content is something we we’d love to. I don’t know if I’d be quite happy with nine Chronicles yet, but we definitely want to get there as our company mission
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Richard Carthon: and that is exciting, like the concept. Of be able to fork a game and just, you know, create your own element of it, take basically what’s already there and fork it off and then be able to add new elements to to it because eventually you get to a point where community start and it make it more and more iterations within your own platform that you can then go and take in and like fine. Like, let’s say, like eventually you get to this one fork and like people, yeah, you have your original game, but then this one fork and it just explodes, right? It’s still on your platform. So that’s awesome.
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Richard Carthon: Yeah, I think that could be really exciting. Future, for sure.
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Richard Carthon: Awesome, man. So I know you got the best game under wraps and it’s going pretty well. As you look at other things that are coming to planetarium, are there any other types of games that are in the pipeline or things that are coming to the to the platform soon that you think other people should know about?
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Richard Carthon: Yeah, I mean, we’ve been focusing all nine chronicles because we wanted to make sure that it could sustain
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Richard Carthon: users and have
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Richard Carthon: a have a safe market cap. Make sure that it has a compelling user case because building decentralized game is not easy, and we wanted to show studio that there is a very compelling case for them.
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Richard Carthon: So right now, we are actively
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Richard Carthon: incubating to two different projects. It’s in the earlier stages where we’re still trying to figure out where we want to take this because we are also
00:19:46:21 – 00:19:47:14
Richard Carthon: demanding
00:19:47:23 – 00:19:49:15
Richard Carthon: existing studio developers
00:19:49:17 – 00:19:50:12
Richard Carthon: that, hey, like
00:19:50:14 – 00:19:54:12
Richard Carthon: this seems to be a community first game as opposed to something in the old
00:19:54:14 – 00:19:55:25
Richard Carthon: model where the
00:19:55:27 – 00:20:08:07
Richard Carthon: company operates everything and owns everything. So I think we’re in the sketching stages because I think Nine Chronicles has just proved that, you know, our technology is ready to be used by more studios.
00:20:08:09 – 00:20:11:00
Richard Carthon: So, you know, we’re we’re having we’re actually
00:20:11:02 – 00:20:15:21
Richard Carthon: instead of saying, hey, like here’s the game, we’re trying to onboard as many studios
00:20:15:23 – 00:20:16:28
Richard Carthon: as possible. We want to
00:20:17:02 – 00:20:18:06
Richard Carthon: be pretty selective
00:20:18:08 – 00:20:19:22
Richard Carthon: because we definitely want to pay
00:20:19:24 – 00:20:32:25
Richard Carthon: attention to each studio and each game design and make sure that the decentralized, I guess vision is not just a ploy for getting attention from investors or whatever. We’re focusing on several
00:20:32:27 – 00:20:34:09
Richard Carthon: projects, but also trying to
00:20:34:11 – 00:20:36:17
Richard Carthon: build relationship with even larger, larger
00:20:36:19 – 00:20:38:15
Richard Carthon: studios so that eventually
00:20:38:17 – 00:20:39:25
Richard Carthon: they can onboard and start
00:20:39:27 – 00:20:41:13
Richard Carthon: thinking about decentralized gaming
00:20:41:15 – 00:20:42:11
Richard Carthon: and also game by.
00:20:42:20 – 00:21:08:11
Richard Carthon: It’s awesome if you’re ultimately building the ecosystem of gaming, and it actually brings me to my next question that I think is really relevant to what’s going on right now. So to two different audiences right now. So if you’re a hardcore gamer like myself, I enjoy playing video games and you also have your game developers, developers who are looking to build games and do that. How would you pitch this to myself into a potential game developer of why they need to be paying attention to blockchain games? They need to start getting involved sooner than later.
00:21:08:28 – 00:21:23:10
Richard Carthon: From my perspective, games fi is going to change things. Game five is really going to change things. And, you know, we feel it deeply because we’ve had our nine chronicles how it had its tokens since last year when,
00:21:23:15 – 00:21:25:05
Richard Carthon: you know, having a fungible
00:21:25:07 – 00:21:47:12
Richard Carthon: token for a game was not fashionable at all. Like why? Why should this have any of our then and now we see stuff like start out. So obviously infinity and projects like that. The reason is MMO designers of old online game designers are bold would make some simulations, but based their numbers based on some some some, like abstract ideas of how the economy should work.
00:21:47:15 – 00:21:48:20
Richard Carthon: But now games
00:21:48:22 – 00:21:53:04
Richard Carthon: are learning directly from DeFi, and they’re like, Oh man, this is how supply and demand should
00:21:53:06 – 00:21:54:20
Richard Carthon: be structured. This is how
00:21:55:06 – 00:22:01:28
Richard Carthon: an item actually proves its worth. With NFTs and with DeFi, we’ve been learning all about
00:22:02:00 – 00:22:03:09
Richard Carthon: how abstract
00:22:03:11 – 00:22:36:18
Richard Carthon: data can have value, and game is all about that. So I think like before you gain a really unique item in Diablo two, you’re like, Wow, this is so cool, and maybe you can trade it for a couple like selling jerseys. I like for all 10 games now and it’s very, very different, like when you gain something very unique in a box, you know, in our blockchain game world, it hits you differently. Not only because it’s like court, you know, it’s expensive or whatever. I don’t I’m not even concerned about the prices being in.
00:22:37:06 – 00:22:40:11
Richard Carthon: But, you know, like when you understand that when you feel the thrill
00:22:40:13 – 00:22:41:26
Richard Carthon: coming from owning a crypto
00:22:41:28 – 00:22:48:01
Richard Carthon: punk or owning like only on tape, then it hits you in a pretty different way
00:22:48:08 – 00:22:48:23
Richard Carthon: than
00:22:49:02 – 00:23:00:09
Richard Carthon: in previous gaming. And I think that when you have these like really impactful assets going inside the game and being, you know, traded and being in the crossroads where
00:23:00:11 – 00:23:01:10
Richard Carthon: people connect,
00:23:01:17 – 00:23:10:16
Richard Carthon: yeah, yeah. It’s like a visceral feeling that you can. It’s very hard to replicate it in previous versions of online games.
00:23:10:18 – 00:23:42:00
Richard Carthon: I think now that’s great, and I really think that that sentiment is real and people are feeling it. And that’s why if you look at a lot of the newest projects that are emerging in crypto, gaming is exploding. They’re doing very well. It’s because people are seeing the true value of these ecosystems and the value that they bring to not only the community but to the greater ecosystem, because you’re building blockchains and you’re building ways for interoperability in a lot of ways that a lot of other companies haven’t been able to figure out just yet.
00:23:42:07 – 00:24:07:04
Richard Carthon: And I think that’s really cool, and I think it’s very necessary as we move this entire market in ecosystem forward. And so I think it’s really awesome. I think what you are doing is incredible. But as we wrap up here, man, I always like to finish with two fun questions. First, being with all the information you have right now. If you go in part one or two pieces of wisdom to yourself when you first got it started in the crypto blockchain space, in the gaming space. What would you tell yourself?
00:24:07:24 – 00:24:46:07
Richard Carthon: I think, you know, being honest about what your team is good at and making sure that that value resonates with your audience is very important because I think a lot of NFT projects are a lot of blockchain game projects coming up or just kind of like chasing the value, you know, like if you are now trying to do play to earn like, are you going to beat X Symphony or how are you going to be like, are you? Do you want to be labeled even as a next sexy infinity or whatever? I mean, it might be good for your project. You know, like I think people, the reason why people invest into certain projects is because it has its core value and it resonates with them deeply, even though it’s like
00:24:46:09 – 00:24:48:01
Richard Carthon: it’s a meme coin. But I think
00:24:48:12 – 00:24:50:29
Richard Carthon: that in itself has carries value and
00:24:51:01 – 00:24:54:03
Richard Carthon: very has a very compelling viral value
00:24:54:05 – 00:24:58:26
Richard Carthon: inside the people who are, you know, living in tens of thousands of crypto projects
00:24:58:28 – 00:25:00:13
Richard Carthon: coming out every day. So, you know,
00:25:00:15 – 00:25:22:07
Richard Carthon: like I think really identifying like how you are unique and actually making that as a viral message is probably something that we have focused on, but we could have focused on even better and we could have talked about even better. And you know, I recommend we call the new blockchain project coming out like figure out your identity and be able to build a message around that.
00:25:22:12 – 00:25:55:07
Richard Carthon: Yeah, that’s a great thought. I mean, and that goes with any and all business. And just even as you. I mean, that’s so relevant, just brand identity, understanding your voice and understanding what is the actual goal of what you’re trying to accomplish and building around that from bottom up. A lot of people kind of go with the vision of here’s the exciting thing, but don’t. As I look at how do you build the infrastructure and get people to buy into it? And so I think that is a really, really good thought there. But then as we wrap up here, you’ve given us a lot to think about and a lot of nuggets. What is the final thought that you want to leave with all of the listeners here today?
00:25:55:18 – 00:26:06:08
Richard Carthon: I think jobs, traditional jobs may become obsolete. Or you can have a lot of upside by working on crypto, but not not just like as an employee,
00:26:06:10 – 00:26:07:20
Richard Carthon: but you could be, for example, like
00:26:07:22 – 00:26:13:23
Richard Carthon: if you’re a coder or a programmer. You can be like working for five different blockchain games and not just like playing games
00:26:13:25 – 00:26:15:09
Richard Carthon: to earn, but you know, you can be working
00:26:15:11 – 00:26:19:22
Richard Carthon: for multiple projects. You can be incubating. You can be investing multiple things at the same
00:26:19:24 – 00:26:20:20
Richard Carthon: time, which I think
00:26:20:22 – 00:26:28:11
Richard Carthon: is a really interesting way to engage the creative economy. So like if you’re just watching, try to get, you know, try to spend some time to get
00:26:28:13 – 00:26:29:15
Richard Carthon: involved with projects
00:26:29:17 – 00:26:30:09
Richard Carthon: that you can see.
00:26:30:11 – 00:26:31:29
Richard Carthon: I think people are always looking
00:26:32:01 – 00:26:39:04
Richard Carthon: for creative people to join in and bring some kind of value in any way that can be. Obviously, you know,
00:26:39:06 – 00:26:40:09
Richard Carthon: if you are interested
00:26:40:11 – 00:27:02:29
Richard Carthon: in more and more interested in them chronicles, we’d be happy to like on board and discuss the things we could do working together on. But yeah, yeah, I think it’s going to be a really interesting time for the next 10, 20 years where people get involved in multiple projects and start living in. Or I don’t wanna say like more of a decentralized universe type of way, but yeah, I think there’s a lot of really interesting opportunities out there.
00:27:03:21 – 00:27:42:27
Richard Carthon: I agree, and I think it’s fantastic final thought, especially around the concept of just taking action. One of the things that I like to bring up at the end of the day, as we wrap up here, is for our listeners. If something resonated with you today, whether it’s go and play in the game or figuring out how you can become part of a really engaged community, or just figuring out what other kind of career where you can go. And they really work with three or four or five different companies and it’s completely OK and you’re doing what you love and like, you’re getting paid for it like and then you can take some of that investment and invest in other things that you think could work like.
00:27:42:29 – 00:27:47:23
Richard Carthon: That’s compound interest as equity like, man, that’s that’s wealth creation right there. That’s awesome.
00:27:50:13 – 00:27:58:18
Richard Carthon: So again, I think that’s a fantastic final thought. I really appreciate your time with us today. What are ways that people can connect with you and learn more about everything going on at planetarium?
00:27:59:02 – 00:28:03:29
Richard Carthon: You know, I think the best place is our Twitter on Twitter.com Slash nine Chronicles.
00:28:04:01 – 00:28:04:16
Richard Carthon: We have a
00:28:04:18 – 00:28:09:19
Richard Carthon: huge discord community with over 3000 people. And so that’s one way to get involved.
00:28:09:21 – 00:28:10:06
Richard Carthon: Yeah, yeah.
00:28:10:14 – 00:28:11:09
Richard Carthon: Check out the game
00:28:11:11 – 00:28:12:21
Richard Carthon: and check out your
00:28:12:23 – 00:28:14:08
Richard Carthon: search for nine chronicles.
00:28:14:21 – 00:28:16:09
Richard Carthon: I think we have a really good article
00:28:16:11 – 00:28:19:11
Richard Carthon: on VentureBeat about the reason the fundraising announcement,
00:28:19:13 – 00:28:20:22
Richard Carthon: but also talking about
00:28:20:24 – 00:28:25:25
Richard Carthon: our decentralized version of the division of gaming. So, yeah, check those out and. Things first, thanks for listening.
00:28:26:15 – 00:28:58:02
Richard Carthon: Of course, will everyone make sure you go check out nine chronicles again? And I really appreciate your time today and for everyone listening. Stay cryptocurrency. Hey, cryptocurrency crew. We want to give a quick shout out to all of our faithful listeners out there. It’s been an amazing journey and we really appreciate your support throughout the years as we’ve been growing as a community. Each episode, we decided that we would start sharing some of the reviews that you were leaving for us. For today, we would like to share this review. Today’s review comes from a Bryants 41. You can tell that Richard has a passion for connecting the unknown to the listener. He makes crypto a lot easier to comprehend.
00:28:58:09 – 00:29:29:26
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00:29:29:28 – 00:30:02:25
Richard Carthon: Current, not CEO. You can also find a link in the show notes. Want to stay up to date on the latest news in cryptocurrency? Sign up for our newsletter today. You’ll receive daily emails Monday through Friday that are personalized and curated content specific to you and your interest. Powered by artificial intelligence, you can either go to our show notes or go to our website to sign up today. Are you an accredited investor looking to invest in cryptocurrency? Quezon City Capital can help go to Quezon City Capital dot com for more information. I don’t know if you’ve noticed, but the quality of our podcast each week are improving.
00:30:03:03 – 00:30:18:06
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00:30:23:27 – 00:30:36:23
Richard Carthon: Thanks for tuning into another episode of cryptocurrency with Richard Condon. We’ll be back with more exciting developments from the world of blockchain and cryptocurrency next week. But until then, stay crypto current.
00:30:46:22 – 00:30:48:22
Richard Carthon: He was now.
00:30:53:15 – 00:31:28:04
Richard Carthon: Thank you for joining us for another episode of cryptocurrency. Just one quick reminder cryptocurrency is a cryptocurrency and blockchain education platform that’s bridging the gap between the curious newcomers who are just discovering the space and the thought leaders who are shaping its future. All opinions expressed by Richard Carr on the cryptocurrency team and their guests on this show are exclusively their own opinions. You should not treat any opinion expressed by Richard. The team and their guests as a specific inducement to make a particular investment or to follow his financial advice. This show and any other crypto current production is exclusively for informational purposes.
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