Tony Harman on Unioverse – a Gigantic, Community-Owned Franchise (Episode 318)
Tony Harman joins us to discuss on Unioverse – a Gigantic, Community-Owned Franchise.
Tony Harman – Founder, CEO
Tony Harman has been running game development companies since the ’80s, creating products that have earned over a billion dollars in revenue. He began his career with a decade at Nintendo of America in charge of acquisitions and development, including blockbuster titles like Donkey Kong Country. As President of DMA Design, his team created Grand Theft Auto, one of the most successful franchises of all time. Tony later cofounded Realtime Worlds and developed GTA’s MMO successor All Points Bulletin, as well as the hit franchise Crackdown. Most recently, Tony was President of nWay, a mobile-focused game developer focused on bringing console-quality games to mobile: ChronoBlade and high-profile licenses such as Power Rangers and WWE. Tony has raised over $150MM for the companies he has founded.
Links:
@theunioverse, https://unioverse.com/
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The following transcript was created using artificial intelligence. There will be some grammatical errors below.
00:00:17:27 – 00:00:47:04
Richard Carthon: Hello everyone. Welcome to another episode of cryptocurrency Host here with Richard Carthon. Today I have a very special one for you and I know I’m excited for this conversation. So we have someone who has been building amazing games throughout the decades. Just some notable ones I will point out, between Donkey Kong, Grand Theft Auto and several others. We have Tony Harmon, who’s the CEO of Universe, who’s building out an amazing Web3 gaming platform that I’m excited to participate in. Tony, how are you doing today?
00:00:47:27 – 00:00:50:00
Tony Harman: Doing great. Thanks.
00:00:51:03 – 00:01:00:15
Richard Carthon: Absolutely. Man, we’re excited to have you on the show. Before we dive into everything that’s going on at Universe, let’s first start with some background on you. Can you just tell us a little bit of background on yourself?
00:01:01:16 – 00:01:31:27
Tony Harman: I’ve been making games for a lot of years. I was director of development and acquisitions at Nintendo for nearly a decade. I really like to try to focus on new cutting edge ideas, not to follow the pack. So first, pre-rendered graphics and games with donkey on a touchscreen killer instinct. First polygonal console game with star Fox or we successful console game with star Fox first user generated content with my appearance.
00:01:32:07 – 00:02:04:12
Tony Harman: When I left Nintendo, the first project I did is with Dave Jones and I was to do a demo Dre designs in Grand Theft Auto. Then went on with Dave Jones to do Crack down and first co-op game console remotely locked in. And then one of the very first battle Royale games, AGP, which really focused on a lot of user generated content. So I was looking for something to do that cutting edge, leading edge the next thing. And I think the universe, what we’re going to talk about today is definitely along those lines.
00:02:05:04 – 00:02:25:21
Richard Carthon: Yeah. And first of all, all of those are absolutely spectacular games. And being in the the web to space for as long as you have been, what made you want to start looking into Web three? Like, why are you looking now into building upon blockchain as opposed to just staying in your lane that you’ve been doing for the last few decades?
00:02:27:12 – 00:02:59:05
Tony Harman: One of the big drivers is I absolutely hate free to play games. I think they destroy gameplay. I think people are. You need to have business analytics, Stanford grads and they’re trying to tune your game to get 3% of the people to convert to paying users. And then you have to make as much money out of those guys with boxes, etc.. And I really hate that. I didn’t really want to be involved with that. So, I mean, really, why is Ridgeway a good friend of mine We’ve been in in Boulder, Colorado. We’ve been looking at doing user generated content ideas for a while.
00:02:59:18 – 00:03:17:22
Tony Harman: And last week in our weekly lunches, we’ve been talking about and last week, last year talking about Nfts and where they’re going and, you know, these projects and kind of vague promises and how much money they’re raising and what we could do with them way better with blockchain and this, you know,
00:03:19:11 – 00:03:51:16
Tony Harman: piece of artwork and some big promises. How am I for this kind of money? When I was still in Mexico out there, I was like, hell, I could build a world class franchise. I could build something like Star Wars, I could build something like Marvel Universe. I was like, Let’s do it, you know? So we just started messing around with the business model. I think the business model and games is very much broken these days. You have platforms like Apple, Google, Steam and others taking 30% off the top for essentially a transaction, and they should be taken two and a half or 5%.
00:03:52:00 – 00:04:40:05
Tony Harman: And then what people don’t realize is for a game to be recognized in those stories, you have to spend tremendous amount of money in user acquisition and that could be up to 50% of the revenue. So between losing 30% to the store and 50% for user acquisition, you’ve now spun out 80% of all the dollars in the industry to either giant corporations or you spun them out to marketing companies. And not $0.01 of that made a game better, didn’t make none of it went to the developers to make the game better. I think that’s flat out wrong. So I really want to support creators and want to come up with a business, a business model that we have a universe where we push about 90% of money directly from consumers to developers to support their projects and really helps empower creators instead of pulling all the money away from them.
00:04:40:25 – 00:05:16:01
Richard Carthon: And I think that’s a really great way to look at it, is how do we keep empowering people? And, you know, as people keep talking about, you know, the transition from Web 1.02.03.0, though I don’t like to break it down as Web one was just read. You go on our website and you read what’s going on Web 2.0 read right now, Facebook and everywhere else. We can go on and participate, but the end user is the product essentially. And then you go into their world and they make the money off you. 3.0 is read, write, earn and own. You can now own and be a part of that and you are now being part by helping grow that community, you’re helping to drive that ecosystem forward and you can help.
00:05:16:11 – 00:05:49:19
Richard Carthon: You really enjoy the fruits of your labor by growing the the platforms that you’re just deciding to be a part of? So tell me now, like as you’re like looking at universe, you’re really trying to empower back your gamers, also your builders, everything else. How so? You’re building out an entire ecosystem and you have like a pretty good and pretty robust roadmap of different things that are going in it from, you know, different. Metaverse is building out different games through also in a TS that are dropping kind of kind of roll it out to the vision of what is happening there.
00:05:50:18 – 00:06:22:16
Tony Harman: So the universe is a science fiction based property game. You can think of it like a game. It’s a large franchise. Part of what we’re thinking about last year was myself is, you know, the frustrations we have. We work with companies like Disney and built out Star Wars properties and things like that. I’ve done original content my whole career, with few exceptions, and it is really focused on licensed property content. So it’s down to the frustrations. You sign a big license, they give you a logo and a story. You can’t use the actors, they’re not providing your work or anything.
00:06:22:26 – 00:06:58:06
Tony Harman: We’re like, What if actually these companies cooperate with you? What if they try to promote you and try to help you with your game? So we’ve decided we build our own franchise. So we literally have 25 writers right now building out the story, just the story alone, 25 writers, which is amazing. We have people from Star Wars, from Doom, from Bird Box, from Clone Wars, from writing the Dialogue to Call of Duty, just a phenomenal group of writers. And they’re building out a story that is so rich that allows multiple games to be hosts.
00:06:58:15 – 00:07:28:17
Tony Harman: So we’ll do the first three games ourselves and we’ll release that. I think what’s beautiful about what we’re doing is when you get an NFT hero, one of our characters, it’s the city allows that character to be fully interoperable between all her games. In fact, your hero is the mission to ticket to the various games. So if you want to do the flying game or the 3D shooter game or the fantasy RPG version game, you drop in the heroes that you own. So you don’t almost caricature a single game.
00:07:28:25 – 00:07:58:26
Tony Harman: You don’t for the entire suite of the universe games. And so we’re hoping by creating millions of dollars worth of heroes and assets in our works and given warrior free, literally everything that we make, whether it’s code or character rigging animations, we give away to the development community. So think about it. Like Roblox for professional developers, they get a great property which is universal. They get 25 world class writers still living out. They get artists building up phenomenal assets.
00:07:58:28 – 00:08:29:26
Tony Harman: They can just get a massive head start in their game. They can get triple-A quality assets in their games. So if you’re a small indie developer, you can go make a game and get millions, if not tens of millions of dollars of assets from us to help you make your game. So it’s a big vision. It’s not a single game. It’s a giant franchise. We will release novels, anthologies, comic books, and we want our community to be involved and create. So any logo we have, any piece of artwork we have, if you’re a consumer, throw it on a T-shirt.
00:08:29:28 – 00:09:01:07
Tony Harman: You want to sell it, you want to sell royalties. I want to point out all for all the developers, they get all of our support, all those assets. They don’t pay us a single dime, no royalties. The only thing they have to do is host our characters because we want games. We want games that our community, who owns heroes, can go drop their hero into their game and play it. So it’s a phenomenal new ecosystem that keeps the money going between the consumers and the developers and trying to cut out the big corporations and marketing user acquisition companies completely out of business.
00:09:02:06 – 00:09:34:27
Richard Carthon: Man, that is absolutely incredible. And the first I’ve heard of an ecosystem trying to do it that way, three, three big things that I took away from that one. And just please make sure I got this vision right. So by having a character and by going across the universe. So just to keep it for where people can follow earlier, you’re talking about Nintendo. So let’s say I was in Super Mario World and I somehow owned Luigi so now I could go to Donkey Kong World, I go to Kirby’s universe, I could go to all these other star Fox and basically be able to bring that character with me to play throughout these different systems because it’s all under the same universe.
00:09:35:07 – 00:10:16:06
Tony Harman: That’s perfectly. That’s correct. So it’s not like a metaverse or you’re playing yourself. You’re actually playing one of these hero characters. You are a suite of these characters. Some games may require you to bring two characters. In. Some games they require you to bring four heroes. And because there’s four characters that are involved in that game, you know, whether it’s a League of Legends or fantasy games, etc.. So you want to collect a host of these characters, their nfts, they’re on a blockchain. We want to be able to do it that the blockchain wouldn’t be able to do it without the power smart truck contracts where we can drive royalties back to the creators as well of the money that we make from the transactions, from smart contracts with Jake Castle that we put it in a fund, we actually paid off.
00:10:16:23 – 00:10:22:15
Tony Harman: So not only developers don’t pay any royalties, we don’t pay developers to make games for the universe.
00:10:23:01 – 00:10:59:15
Richard Carthon: Right? And that was one of the other pieces that I wanted to make really clear, which I think is awesome, is that you’re investing in the creators that will be coming into universe to create, like the fact that you already have writers from very prestigious backgrounds being able to give them, like you said, millions of dollars worth of assets through an SDK that they can immediately go start utilizing building on top of. You’re like pretty much setting up the builders for success where a lot of people in others, like you said, they try to like they give some assets or something and then they’re trying to just make all this money on top of you where you’re really taking that money and reinvesting back into the end product, which is the universe.
00:10:59:29 – 00:11:13:00
Richard Carthon: Why are you going about that approach? Like, I know that there’s like a two pronged like because it matters and like it’s where it should be going. But then from the other side of is like, well, how does the universe then continue to grow and be a business?
00:11:13:18 – 00:11:46:02
Tony Harman: Well, it’s very difficult to make enough content that you can stay ahead of a community. They can choose your content. That’s an astronomical rate. And one thing I learned with the APB project is we’ve created a character customization engine where you can go create your own characters, you could dress your own characters, you can become make your own fashion line essentially within the game. You create tattoos, etc.. I was so excited every morning to get up and look at YouTube and see what people had created. And the bottom line is they created better things than the developers.
00:11:46:10 – 00:12:20:21
Tony Harman: They had put more time into it. It blew me away. And APB at the launch, well over 80% of the time were people creating their own characters. They’re investing in building something they wanted to be part of this community. When you invest the time and hours to create a fantastic service you love, you’re going to stick with that game for a long period of time as well. So I actually fully believe in the creators. I believe creators are successful, their families and creators worldwide. They don’t all get the same opportunities that you can in countries that make video games.
00:12:20:24 – 00:12:51:21
Tony Harman: There’s people sitting out there in countries that just have no opportunity to be in the video game industry. What I’m trying to do is provide progression for all the assets and let those people have an opportunity to make content. If they entertain our community, then we will compensate them. So it’s really exciting about our communities where we find games that have millions of players. We feel that we can make games again that attract millions of players. So if they have their own heroes, they’re going to be those millions of players. They’re going to be looking for places to drop in their heroes.
00:12:52:00 – 00:13:14:06
Tony Harman: So that kind of sells the user acquisition problem. You know, there’s like 4000 games a month on Steam. How does a small developer get noticed? But in our particular case, if you’re small developer, me a developer, the universe, we have a hungry army of people that have these heroes, these entities. They’ve invested personal time and money in, and they’re looking for places to drop those heroes and be entertained.
00:13:15:11 – 00:13:51:16
Richard Carthon: Definitely. And I think that’s the most unique piece of this, is like having this asset that you can grow with and go and play multiple games over time and have completely different experiences. I think that is extremely unique. Something that another question that comes to mind now is as you look at the road map of this, is this going to initially drop on computers? Is it going to be on virtual reality? Is it going to be for mobile devices like. Talk to me about that side of it. And then for the person who’s hearing all of this right now, they’re fired up into like, I want to use this, I want to play this game or I want to be building on this.
00:13:51:18 – 00:13:54:27
Richard Carthon: What? Where can they you know, what are some next steps that they can do or more?
00:13:55:15 – 00:14:26:24
Tony Harman: All right. So first of all, we’ll start on p C, but we support r. C K supports both the Unreal engine and unity. So because of that, it can go mobile, it can go console, etc.. So the roll out over time, so you can go to your nearest dot com and check it out. We’re launching a flexible series next week and giving away just tons of amnesties and we’re doing it in a kind of a very creative way. We’re telling the story of the universe through the NFT to give People can talk to us at events like C or others.
00:14:27:04 – 00:15:02:07
Tony Harman: A team speaks or collaborate with companies. So we will give away all these benefits and then we’re going to play a little game with them. I’m not really going to give away what we’re going to do with that yet, but that’s going to drive our waitlists and giveaways that our heroes, etc. as well. So you can go to our Discord channel. We do a lot of fun things that are just for channel because people getting involved with the project very early on. We share assets constantly. We call it work and process what we’re doing. We have talks, we have our building discussions, we have our authors come in, we have our designers come in.
00:15:02:14 – 00:15:32:20
Tony Harman: If you want to learn how to make a game being part of this community, I want to say this over and over and over. The universe isn’t my project. It’s the community project. The universe is owned by our community. We’re creating the characters in the stories and then this. Okay, so I’m really unleashing this. And so in our community right now, we’re starting the first aspects of creating. So we have a creator track for people right now. They’re designing the first t shirt for us. You know, they’re going to design animated logos and then they’re going to do texture maps for our characters.
00:15:32:22 – 00:16:02:25
Tony Harman: They’ll even do concept art for new characters, and they’re trying to get creator points and people’s creator points and get rewarded as well. So we have people that work on, you know, slogans in our community. They don’t have our skills to do that. We have some phenomenal artists every single day. There’s just fantastic art out there and we’re just want to keep them really evolve and eventually we stick and we’ll give it to the community and we’ll give them everything for our code, to our 3D models, to our rigging for animations, and just let them go create what they create.
00:16:02:28 – 00:16:10:06
Tony Harman: And I’m telling you right now, you and I can’t predict what they’re going to create. And that’s that’s wonderful. And they will they will exceed our expectations.
00:16:10:09 – 00:16:34:15
Richard Carthon: I’m positive I am, too. It’s amazing how creative people can be when you give them the tools to go and be creative and you can just sit back and watch and things just be built out and multiply over time. As I’m looking at this and, you know, as I’m learning more about everything you have building here, obviously this this took a big vision and this is going to take time to kind of build out and get it to the ultimate vision of where things are.
00:16:36:12 – 00:16:48:26
Tony Harman: As you’re looking at some of the first steps to this, like what do you think are like those first initial pieces that’s really going to help be the glue that that brings your community together and gets them to stay as this grows over time?
00:16:50:11 – 00:17:24:04
Tony Harman: So like you said, it’s a large project and we literally have dozens a week, or at least as we’ve planned. So we get this, you know, we want the back story out there, the character story. We want our community to actually go out and write adventures for our characters, etc.. We will. We are going to do, you know, some kind of as we do some short films. You have novels. The comic books is looking phenomenal. And we’ll be releasing a series of comic books. We’ll introduce each character via a comic book as well, so they can learn.
00:17:24:14 – 00:17:54:26
Tony Harman: We want people just, you know, the more you soak up about this, the more you get. I don’t know if you ever watch a television series like Game of Thrones that goes on for years and years, but you really get into the characters and you’re really invested in them and the story, and at the same time, with the background, we’re going to build enough to create three different games that prove that the characters can be interoperable between the games. And we’ll have some big NFT offerings for our heroes, and we have an exciting way to deliver them as well.
00:17:55:05 – 00:18:25:21
Tony Harman: We want a lot of the value of the value chain of the game to actually go to the community. So we feel the people that support us earliest will get some of the most valuable assets in the game and many of them be free and buy to continue to support us and drumming up support for us. So they’ll do very well with those characters. They’ll have the cool things in the game of games as well. So this is a long project. It’s, you know, it’s going to take developers another year to make their game, you know, and we’ve been making art for quite a while as well.
00:18:26:12 – 00:18:56:26
Tony Harman: We have phenomenal people involved. When it first investors in our project was Dave Jones, the designer. You know, he did Lemmings, he did Grand Theft Auto Crackdown and would be some of the projects we were on. I went to tell my dad, I said, Hey, what if we did this? And what if we gave it all away? And he came back to me and said, You know what? I don’t know. Grand Theft Auto? I don’t know. I mean, so I mean, I don’t know. Crackdown. Microsoft phones Crackdown. I would love to design a game for the universe and give it to the community because I’m not going down. And at the end of the day anyways.
00:18:57:08 – 00:19:29:12
Tony Harman: And so that was the validation of what we were doing. And then we would go out to phenomenal artists and explain what we’re doing and this and I’ll drop what we’re doing. And I want to join Universe because I would love to make something that the community owns versus a large corporation. So this is a consistent thing. We have all these amazing creative people and if you go to our Discord channels, we have people say, What can I do? What can I build? How can I help? And that’s the attitude we want. And we’re just still in an army of support. And the more people support us, the bigger and better the universe can be.
00:19:30:08 – 00:20:18:24
Richard Carthon: Definitely. There’s like two reoccurring themes that keep coming up in the course of this conversation. I want to spend a little bit of time on it and one is story and the other is community. And when I think about every good game that I’ve ever played, it’s the story, it’s the plot, it’s the character building and development. And for the payoff, eventually at the end or the big reveal or whatever it is, and how much time and thought and energy goes into really crafting that story. So I want to start there. Like how how is it that you at the beginning of this and obviously you have a ton of experience with with gaming to to really start with your investment in making sure that the first games that you come out have a really good story like is that just through your experience like what what is making you want to spend that much time on the story side of things?
00:20:18:28 – 00:20:49:24
Tony Harman: Yeah, so we have a World Building series and we have videos. If you go to our Twitter universe, you can see Brent Freeman discussing, discussing how he was so excited to be involved with the project at the beginning and not the filled and after the fact, you know, he was involved in like the command and conquer type series and things like that brought him after and afterwards to create a story and to make it fit with all these things that were ever already created. So he loves this. He can go on there and they can just build a really rich, diverse world.
00:20:49:26 – 00:21:19:26
Tony Harman: They can host multiple games. You have to think of this like Star Wars or you have to think of this like Marvel Universe. It has got that much depth and that much richness. So he’s our chief storyteller. He’s worked at Lucas Ranch and Star Wars. He’s written ten Wars episodes, Walking Dead, I think all the last four or five call of duties he’s now he’s done all the dialogue for the last quarter for the whole duties. He’s just a master writer, and we explain to him what we’re doing. He just started laughing.
00:21:19:28 – 00:21:38:11
Tony Harman: He said, I want to be involved with this and I get to build something from the beginning. So he’s been working since last year, build this out. We have an army of 25. Writers are writing stories for different forces of the universe to give it the depth so each game will have. Can tap into this wonderful story.
00:21:39:27 – 00:21:46:06
Tony Harman: So it’s he’s he’s really there. He’s kind of the center of the wheel to make sure all the pieces fit together properly.
00:21:47:25 – 00:22:10:25
Tony Harman: There’s a weekly meeting that goes through it nice every single week. And I’m just there’s so much cool sci fi and technology and new worlds and different species. It’s just it’s just fun and fantastic. You’re going to enjoy reading the books, looking at the comics franchise and playing the games as well. So story is huge and very key to the universe.
00:22:11:04 – 00:22:46:00
Richard Carthon: And what I love about that, just to bring it back to what you were just saying, even like think about the Marvel Universe, there’s so many different elements of it. So just for the the builders out there, for example, let’s say that you are like an X-Men type world. You have all these different mutants, so now you have these indie games that could come and create like a mutant specific storyline that still ties into the larger story and it’s still on brand. You still can bring your character and it all falls in place. And like having that type of depth of storyline is so cool that I just wanted to like be able to echo real quick, like how awesome this, this vision is.
00:22:46:11 – 00:23:22:13
Richard Carthon: But now it’s shifting over to the community side and I think this the most important piece. To build true community in the build. These extravagant games take years of development. I don’t think a lot of people really realize how much energy and time goes into mapping all of this out to really build a community that comes and survives the test of time and grows with you over time. What lessons have you learned through your journey in gaming to make sure that the community aspect is as strong and the right steps are being taken to to really mold a really congruent community that aligns with what you’re trying to build with your vision.
00:23:23:07 – 00:23:57:24
Tony Harman: I think the most important thing is we just share with them, you know? So every discussion we have internally, we report and we have our our team, our community team that are taking apps or excerpts out of that and trying to feed it the communities so they can actually see that background our character is developed or how their art style was developed for this particular world. You know, how we thought about each element of the game. So if people want to go along on the journey and really see how games large franchises are built, this is a phenomenal project to tag along to.
00:23:58:03 – 00:24:31:17
Tony Harman: I think the more time the people sink into that and the more they play around with the assets that we really give to the community, I think they’ll get more and more sucked into what we’re doing and they’ll be loyal. They’ll be so loyal to the property because their properties, the universe, I can’t say it is. I’ll say it over and over. It’s their project. It’s going to go as far as the support that they give us for a while. And so, you know, just open channels of communication, giving them access to what we’re doing, letting them play.
00:24:31:23 – 00:25:05:14
Tony Harman: Even though our games take longer to develop, we’re going to release things like a danger room where people can go in and take their their character that they bought. Because you have to remember, we’re not a PSP, we’re not a little piece of artwork over there. Looks cute when people buy it. It’s a fully 3D animated character this game. Ready? And we’ll have like a danger room. They can drop in and run around an obstacle, shoot things that are fun, etc. but it does take time to then fully integrate that into the story and to build a cohesive game that can entertain, entertain people for dozens of hours versus 15 or 20 minutes.
00:25:06:11 – 00:25:26:27
Richard Carthon: Definitely. Yeah. And I think that’s amazing. And, you know, I think you’ve given so much amazing info on all the things universe, but I kind of want wrap up with two fun questions I always like to ask my guests. And the first one I want to ask is if you could impart one or two pieces of wisdom to Tony Harmon. When you first got started in your journey, what would you tell yourself?
00:25:32:05 – 00:26:02:06
Tony Harman: You have to. You have to love what you’re doing. If you don’t love with what you’re doing, just get out. I started out in the finance world. I absolutely hated time stood still. I could not get through the day, you know, And everything in my life that was exciting had nothing to do with my job. You know, get out there, go play softball, tennis, whatever. And when I made a commitment and I said, look at this is life is going to be long and it’s going to be really tedious. I’m old. I want to do something fun.
00:26:02:08 – 00:26:34:29
Tony Harman: I want to do something every single day, be excited about what I’m doing. I literally walked in the front door of Nintendo and I went into Nintendo and I said, I will do anything in this building. Give me an opportunity. So I want people to realize it takes that level of commitment and your life will be so much more fulfilled and time will go by so much faster. Really proud of what you’re doing. When I started making video games, my dad was not proud of me. I can tell you that for a fact. You’re not going to law school. Now I’m making games, you know. So it’s you just have to do what you have a passion for.
00:26:35:01 – 00:26:57:21
Tony Harman: If you do something, you have a passion for, You will put more energy into it. There’ll be less wasted time in your life. And I think the results will show and tap into the creative energy. Everyone has creative energy. You know, and I’ll be our new music teacher, be writing tap into that creative energy because that that gives you a spark and make your life a lot more enjoyable.
00:26:58:25 – 00:27:30:10
Richard Carthon: I mean, it’s a great gym. Everyone listening, go back listed a couple of times. I think it’s always a good refresher that one of the things that COVID did for the world was to make people reflect on where they had in their lives. Are they doing what they want to do? How can they follow that? And I think you in part in that wisdom is just another good refresher of if you’re not necessarily doing the thing that you want to right now, how can you start taking the steps to go in that direction and making sure that you’re in your passion if you’re already in your past? Congratulations. Keep going at it and, you know, keep keep thriving.
00:27:30:12 – 00:27:38:19
Richard Carthon: But I think that is an excellent piece of wisdom. But as we wrap up here, man, what is a final thought that you want to leave with all the listeners today?
00:27:41:28 – 00:28:13:12
Tony Harman: The universe is your project. Please check it out. Is the greatest project. You can have a lot of fun with this. We’re going to bring a lot of great content to you. It’s very rare. Rarely do you get to participate in something very unique. Just think if you could go back and George Lucas was thinking about Star Wars and he’s going out and you could read some excellent excerpts of his story and see some of the initial art, he is done. That’s what you can do with this project. You can get involved from the very beginning. You can check out what amazing people in this industry are doing.
00:28:13:14 – 00:28:32:08
Tony Harman: I have decades of experience in this industry. I’ve tried to share this with my friends and industry and bring the best talent that I’ve worked with over the last 20 plus years into this project. So come check out the universe. I’m super excited to support creators. I will support them in every way I can the rest of my career.
00:28:33:19 – 00:28:46:27
Richard Carthon: That’s awesome. And I think that’s a great final thought. As a reminder, you can go to Universal that com to get more information where you can follow them on Twitter in Discord. Are there any other ways that they can learn more information or potentially connect with you, Tony?
00:28:47:11 – 00:29:17:16
Richard Carthon: No, I mean, discord is our primary communication mechanism. We find out a lot of things on Twitter just because it’s way to reach a lot of people quickly and bring new people into discord. But on our discord, we have creator channels. We have, you know, founders come in, you can actually earn your way up to be a founder in the project and you kind of get legendary status in the projects. Legends in our world get get to see secrets older than everyone else because they earn their way up. And so there’s a system and a game we play.
00:29:17:18 – 00:29:44:15
Tony Harman: So you can kind of rank up within that. And we’re really seeing that universe collectibles next week. So that’s a great way to get involved. All the collectible want to see is we have we want to teach people from the gaming world about inductees. We want to teach you about the universe. Every little piece that we get about some of the story, so some of the phenomenal work we’re doing and gives people free things to collect. And then we’re going to play a little game with these collectibles down the road that’s going to have an exciting outcome to it.
00:29:45:23 – 00:30:01:04
Richard Carthon: Excellent. Well, I know I’m excited to learn more. If everyone listening, if you’re fired up about this, make sure you go learn more about your new A person. Check out the website. Make sure you join the Discord. See if you get legendary status. And Tony, I want to say thank you again for joining us. And as always, stay cryptocurrency.
00:30:03:04 – 00:30:26:20
Richard Carthon: Thank you for joining us for another episode of Cryptocurrency Cryptocurrency Cryptocurrencies, a cryptocurrency and blockchain education platform. Bridging the gap between curious newcomers for just discovering the space and the thought leaders for shaping its future. All opinions expressed by Richard Carthon, the cricket team and their guests on this show are exclusively their own opinions on this show, and any other crypto print production is exclusively for informational purposes.
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